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The Electrum Archive Vol. 1 (GDR)
Publisher: Cult of the Lizard King
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The Electrum Archive Vol. 1 (GDR)
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22,09€
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4,49€
The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun, and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter, and Whitehack to quickly get you started playing. This zine is a collection of some basic rules and procedures, along with an introduction to the setting of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artifacts and ink. This issue establishes the tone and vibe of Orn while providing you and your group some funky building blocks with which to build your own adventures. Issue 1 includes a robust system of core rules, a large fold-out point crawl map of the inhabited portion of Orn, descriptions of the eight major factions, 60 plot hooks, 120 engaging encounters, and a bestiary with over 30 monsters to discover.
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| BARCODE: | 9789083277769 |
| This was seen 110 times | |
The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun, and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter, and Whitehack to quickly get you started playing. This zine is a collection of some basic rules and procedures, along with an introduction to the setting of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artifacts and ink. This issue establishes the tone and vibe of Orn while providing you and your group some funky building blocks with which to build your own adventures. Issue 1 includes a robust system of core rules, a large fold-out point crawl map of the inhabited portion of Orn, descriptions of the eight major factions, 60 plot hooks, 120 engaging encounters, and a bestiary with over 30 monsters to discover.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9789083277769 |
| This was seen 110 times | |
