I bought my 1st copy since 2007, and the game is with me for over 17 years now. I'm still enjoying it a lot. The decision you need to make and the different strength and weakness for each faction are definitely well designed. One of the best game i ever have. I also use to play with it on my phone, however the updated version are so improving on AI, but doesn't have all the expansions. I own a lot of those expansion set in hard copy too. Beast, Sand Runner, Vegas, Smart, New York, Neo Jungle, Iron Gang, Uranopolis, Sharrash, Dancer, Mephisto, Mississippi, Steel Police, Death Breath and Doomsday Machine. My son and I love playing, all these different factions are so much fun.
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2-4
30'
12
No necessary in-game text
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Neuroshima Hex! 3.0
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Neuroshima Hex! 3.0 is a strategy game set in a post-apocalyptic world. Lead one of four factions (Borough, Hegemony, Moloch, Outpost) in an attempt to conquer the opponent's headquarters. Battle with hexagonal tiles, soldiers, and tactical special actions. Pure strategy game for 2-4 players ages 12+, with quick games around 30 minutes.
The game game is in consignmentStock but only few copies are available
Outlet Price
- 55 cards (59.0mmx92.0mm) [suggested by ichiruishu]
The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Fighting Science Fiction |
| Alternative names: | Neuroshima Hex! Neuroshima Hex! 3.0 Neuroshima Hex!: Rok Molocha Neuroshima Hex!: The Year of Moloch Нейрошима-6 |
| BARCODE: | 5902560380699 |
| The item is in 3 carts In 15 wishlists In 4 collections This was seen 25686 times | |
- 55 cards (59.0mmx92.0mm) [suggested by ichiruishu]
The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.
| Mechanics: | Hand Management Tile Placement Variable Player Powers |
| Categories: | Fighting Science Fiction |
| Alternative names: | Neuroshima Hex! Neuroshima Hex! 3.0 Neuroshima Hex!: Rok Molocha Neuroshima Hex!: The Year of Moloch Нейрошима-6 |
| BARCODE: | 5902560380699 |
| The item is in 3 carts In 15 wishlists In 4 collections This was seen 25686 times | |
What players say
How many players it plays best with · 356 votes on BoardGameGeek
- 1 1 1 say it plays best, 24 recommend it, 163 do not recommend it
- 2 295 295 say it plays best, 49 recommend it, 0 do not recommend it
- 3 39 39 say it plays best, 134 recommend it, 101 do not recommend it
- 4 48 48 say it plays best, 162 recommend it, 68 do not recommend it
- 4+ 3 3 say it plays best, 22 recommend it, 149 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
One of the best strategic games I've ever played. Huge amount of expansions. Randomness doesn't ruin the strategy but makes games more unique. I totally recommend.
Base: Neuroshima Hex: Moloch Neuroshima Hex: Borgo Neuroshima Hex: Hegemony Neuroshima Hex: Outpost Neuroshima Hex: Doomsday Machine Expansions: Neuroshima Hex: New York Neuroshima Hex: Steel Police Neuroshima Hex: Mississippi Neuroshima Hex: Uranopolis Neuroshima Hex: Mephisto Neuroshima Hex: Sharrash
En voilà de la bonne baston. Graphisme on ne peut plus sobre mais tension de chaque instant et variété des plaisirs avec de nombreuses factions. Incontournable pour les amateurs de rixe.
Tellement malin ce jeu d'affrontement par pose de tuile hexagonales qui tirent dans la direction indiqué. À expliquer c'est tout bête, a jouer c'est tout bête, à maîtriser c'est jouissif ! Chaque armée est totalement asymétrique et thématique, et plus on les connait, plus le jeu change de saveur. Avec cette idée, puzzle, qu'on pose nos tuiles tour à tour sans infliger le moindre dégât, jusqu'à ce que l'un de nous ne puisse et ne veule déclencher les hostilités pour concrétiser cette apparent chaos de machines, de ferraille, de balles et de radiations ! Fan de Mad Max / Fallout, ce jeu vous passionnera
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